class
EnvContents
- Reference
Environment for use in the interpreter.
Public functions
- auto make_table() const -> Table -> auto
- auto global() -> Table & -> auto
- auto local() -> LocalEnv & -> auto
- void declare_local(const std::string&)
- void set_local(const std::string&, Value)
- auto get_local(const std::string&) -> std::optional< Value > -> auto
- auto is_local(const std::string&) -> bool -> auto
- void set_global(const std::string&, Value)
- auto get_global(const std::string&) -> Value -> auto
- void set_var(const std::string& name, Value value)
- auto get_var(const std::string& name) -> Value -> auto
- void set_varargs(std::optional<Vallist> vallist)
- void set_stdin(std::istream*)
- auto get_stdin() -> std::istream * -> auto
- void set_file(std::optional<std::shared_ptr<std::string>> file)
- auto get_file() const -> std::optional< std::shared_ptr< std::string >> -> auto
Function documentation
auto minilua:: Env:: make_table() const -> Table
Helper method to create a table in the same allocator as the environment.
auto minilua:: Env:: global() -> Table &
Returns the table for the global environment.
auto minilua:: Env:: local() -> LocalEnv &
Returns the table for the local environment.
NOTE: Use the helper methods to manipulate the local env.
void minilua:: Env:: declare_local(const std::string&)
Declares (or redeclares) a local variable.
auto minilua:: Env:: get_local(const std::string&) -> std::optional< Value >
Get a locally defined value, if it exists.
auto minilua:: Env:: is_local(const std::string&) -> bool
Check if a local variable with the name name
is declared.
void minilua:: Env:: set_global(const std::string&,
Value)
Sets the value of a global variable.
auto minilua:: Env:: get_global(const std::string&) -> Value
Gets the value of a local variable or Nil if it was not defined.
void minilua:: Env:: set_varargs(std::optional<Vallist> vallist)
Setter and getter for the varargs of the immediately enclosing varargs function.
void minilua:: Env:: set_stdin(std::istream*)
Sets stdin/out/err stream to use in lua code.
NOTE: The default are c++'s cin, cout and cerr.
auto minilua:: Env:: get_stdin() -> std::istream *
Get the configured stdin/out/err stream.
void minilua:: Env:: set_file(std::optional<std::shared_ptr<std::string>> file)
Sets the current file name/path.
auto minilua:: Env:: get_file() const -> std::optional< std::shared_ptr< std::string >>
Returns the current file name/path.